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It won't be difficult... so I suggest a few polls... namely - difficulty (160% or 200%... I'm for 200%), about Necromancers (what to ban?), Dragon Dice (needed or not), and possibly about unit transfer (but most likely yes, since the developers came up with it - so it should be that way) =)
Regarding Utopias, I don't really like them myself because of the artifact-relics, which can give one player good ones, while another gets none. But, nevertheless, it's also about money. Previously, I managed to take a Utopia (which already speaks to the skill of the game), I was able to buy troops earlier, I gained an advantage earlier, I defeated the opponent earlier. I can suggest the following option (it needs to be tested): it seems that if a certain artifact is banned in the editor, it will never appear in a Utopia. Therefore, you can place one Utopia on the map for each of the respawn points (i.e., 4), and in the editor, either ban all relics, or, conversely, ban useless relics, such as the captain's hat, boots of levitation, etc. This will somewhat level the imbalance introduced into the game by Utopias. Unit transfer is needed because this is a team game. And transferring troops will add additional strategic options.
Question!!! How do you suggest dealing with this?
Develop faster than everyone else and win, while remaining vigilant so that you don't get defeated yourself.
manually edit =) another question, who will do it? the participants themselves or an independent person =) ..
Of course, an independent person who can be trusted.
I'm not interested in playing at 160...
and I'm not interested in playing at 200 ;) Maybe we should still have a vote?:)
and delay development... so that there are no encounters right away....
Why delay development if it delays things in real time? And it was already written above that this is one of the most important factors.