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Hmm... I agree with invisiblo on some things...... regarding the necro—we'll need to think very hard about it....After all, an ally can also transfer a couple hundred low-level units to him for processing into skeletons. By the way, is it possible to transfer troops to each other among allies? we'll need to think about this too..... in principle, it's possible (we did it when there was the first semblance of a clan war...) by the way, the map was L without an underground—and the 1st encounter was somewhere around week 2-3.... it was a bit too little, to be honest.. and also it turned out to be very poor.. so I suggest each clan make at least 1 map (size will be specified later) (if with an underground, then one on top and another below—allies... I think that would be fair) ... but I still don't agree with having dragon dances..... there have been so many situations where everything depends on them..... and if the Dragon Utopia is near the enemy Castle.. then the game is a guaranteed loss.... (since you might not get the strongest one.... wiping out dragons, for example, with 1000+ skeletons as inv. said
Therefore, gathering 1000 skeletons in 3-4 weeks is by no means fantasy
won't be a problem.... so I suggest several votes.... namely—difficulty (160% or 200%..... I'm for 200%), regarding necros (what to ban??), dragon dances (needed or not), and possibly about transferring units..(but here it's most likely yes.. since the developers thought of it—it means it should be that way) =)