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Sea Warrior's Sabre
Damage: 50%
Accuracy: 55%
Bonus attack if the character is fighting at sea and has the Sailor profession.
Critical: double damage.
Traveler's Boots
+1 to Skill Points
Guidot's Talisman
+1 to Strength.
Sea Pistol
Damage: 100 (independent of attack)
Accuracy: 40%
Critical: damage is doubled.
Reload: 1 turn.
If the character has the Sailor profession and the battle takes place at sea, the damage is increased by 100, the accuracy by 25%, and the range by 2.
Slot: other or weapon.
Range: 6
Bullets x30
Small Emerald x6
Small Ruby x6
Small Amethyst x6
Excellent Talwar
Damage: 65%
Accuracy: 65%
Critical: deals 30% of the enemy's maximum health, ignoring armor.
Excellent Bow
Damage: 60%
Accuracy: 55%
Range: 12
Critical: guaranteed hit
Desert Armor
+10% to defense
Affinity (fire) +10%
+5% to dodge in the desert.
+5 to Will saves in the desert.
Shulpae's Mantle
+1 to Charisma.
Shulpae's Bracers
+1 to Charisma
Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).
Sun Protection Ring
During travel, clear weather does not force you to spend twice as much provisions.
Snake Ring
Removes negative effects on yourself or an ally on an adjacent tile.
Removes diseases on yourself or an ally on an adjacent tile.
Has 10 uses, after which its power fades.
Quiver of Arrows 20/20
Talisman of the Sky
Nullifies the first spell applied to the character. Works once.
Flawless Emerald
Flawless Amethyst
Flawless Diamond
200 Rem