Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Goblins aren't the best unit, but they're really good at setting traps (if they're trappers). Place a trap under the feet of a Paladin or a rider on a lizard, and there's a chance they won't make it, which can be very helpful. Otherwise, I almost don't use them, except maybe to finish off enemies. And you can never have too many goblins, especially if you have the War Cry skill.
It affects everyone. One of four options: the creature will move 2 squares, 1 square, stop, or the trap won't trigger, and the trappers will be moved to the end of the initiative order. It's also very funny to watch cyclops being slowed down by a trap.:D :) :D :) :D