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Siege
Third mission
Objectives:
1) Clear the area of enemy scouts.
2) Build the Order of Paladins.
Walkthrough:
The mission is easy; the enemy will only appear at the very end, so there's no need to rush. We build the castle (I usually start by building the magistrate – money comes in – then various buildings for troops, then forges and mage guilds – the Capitol – and I upgrade the buildings...). We build everything we can; if we can't, we wait until we have enough money and resources (or we exchange them at the market). While various buildings are being constructed in the castle, the queen doesn't just sit around; she runs around the territory and destroys enemy scouts – imps, demons, and dogs. These creatures are weak and cannot provide strong competition because they don't have ranged weapons, and they won't be able to reach Isabel's warriors in one turn. During the battle, we stand our ground, attack with those who can attack from a distance (archers), wait for them to approach, and only attack with those warriors who can defeat them in one hit... By the way, pay attention – before the battle, check where you placed your troops. I once had a situation where the knights were blocked by some rocks and couldn't help the army at all. So, they just stood there for the whole battle... While you are dealing with the small Inferno troops, a couple of weeks pass, and a new army appears in your city. By the way, about the Order of Paladins – these are upgraded knights. To build them, you build stables, and then, in their place, you will have the opportunity to build a Knight's Arena, and after that – the Order of Paladins... you have completed this task as well.
We run, replenish our army with everyone we have, and go further to fight stronger monsters – succubi/demonesses, horses, cave lords, and devils. The devils are standing in the passage to the ashen lands. After killing them, and provided that there are no more Inferno troops on the map, the enemy hero should appear. I advise you to have a large army by that time. Or, as an option, have a well-developed logistics skill. Then you can run away from the enemy to your castle and buy more troops there. In one of the playthroughs, I was with an army, but I still ran away from him, visited various places to increase luck and combat spirit, and then he caught up with me, and I had to fight... The mission is simple; we win without any problems (if the army is good and the hero is leveled up). During the battle, I immediately sent the griffins to attack from the sky (on the lords or demonesses – these creatures don't move, and my griffins can hit them). We hit everyone with archers and monks who can cause damage with their next turn – demonesses, lords, horses (they move far)... My Isabel had upgraded war machines – a tent, so she used it and resurrected her troops as much as possible. By the way, all sorts of small things – imps, dogs, demons – at the beginning of the turn, create their astral gates. Don't forget about this; immediately send your melee troops – peasants and halberdiers – closer to the places where the astral gates are forming (usually where the archers are – the enemy is trying to block them). Enemies appear – we finish them off and give the archers the opportunity to continue shooting without wasting their turns on summoned dogs and imps. We win, celebrate the victory, and move on to the next mission
Third mission
Objectives:
1) Clear the area of enemy scouts.
2) Build the Order of Paladins.
Walkthrough:
The mission is easy; the enemy will only appear at the very end, so there's no need to rush. We build the castle (I usually start by building the magistrate – money comes in – then various buildings for troops, then forges and mage guilds – the Capitol – and I upgrade the buildings...). We build everything we can; if we can't, we wait until we have enough money and resources (or we exchange them at the market). While various buildings are being constructed in the castle, the queen doesn't just sit around; she runs around the territory and destroys enemy scouts – imps, demons, and dogs. These creatures are weak and cannot provide strong competition because they don't have ranged weapons, and they won't be able to reach Isabel's warriors in one turn. During the battle, we stand our ground, attack with those who can attack from a distance (archers), wait for them to approach, and only attack with those warriors who can defeat them in one hit... By the way, pay attention – before the battle, check where you placed your troops. I once had a situation where the knights were blocked by some rocks and couldn't help the army at all. So, they just stood there for the whole battle... While you are dealing with the small Inferno troops, a couple of weeks pass, and a new army appears in your city. By the way, about the Order of Paladins – these are upgraded knights. To build them, you build stables, and then, in their place, you will have the opportunity to build a Knight's Arena, and after that – the Order of Paladins... you have completed this task as well.
We run, replenish our army with everyone we have, and go further to fight stronger monsters – succubi/demonesses, horses, cave lords, and devils. The devils are standing in the passage to the ashen lands. After killing them, and provided that there are no more Inferno troops on the map, the enemy hero should appear. I advise you to have a large army by that time. Or, as an option, have a well-developed logistics skill. Then you can run away from the enemy to your castle and buy more troops there. In one of the playthroughs, I was with an army, but I still ran away from him, visited various places to increase luck and combat spirit, and then he caught up with me, and I had to fight... The mission is simple; we win without any problems (if the army is good and the hero is leveled up). During the battle, I immediately sent the griffins to attack from the sky (on the lords or demonesses – these creatures don't move, and my griffins can hit them). We hit everyone with archers and monks who can cause damage with their next turn – demonesses, lords, horses (they move far)... My Isabel had upgraded war machines – a tent, so she used it and resurrected her troops as much as possible. By the way, all sorts of small things – imps, dogs, demons – at the beginning of the turn, create their astral gates. Don't forget about this; immediately send your melee troops – peasants and halberdiers – closer to the places where the astral gates are forming (usually where the archers are – the enemy is trying to block them). Enemies appear – we finish them off and give the archers the opportunity to continue shooting without wasting their turns on summoned dogs and imps. We win, celebrate the victory, and move on to the next mission