I don't work with Blender, but based on my experience with Max, I would assume that this is not just visual smoothing. Most likely, the normals on the polygons are being flipped, and the engines are reading these normals.
I don't work with Blender, but based on my experience with Max, I would assume that this is not just visual smoothing. Most likely, the normals on the polygons are being flipped, and the engines are reading these normals.