At the appointed hour, the southern group heads to the appraiser and hands over the saber. On the way back, they recount the money and stop by Shary's shop, where they purchase a **Scroll of Divine Permission**, which they activate in a safe place.
The sky above Saria is pierced by a pillar of crimson light, but the stream of pure energy is visible only to the princess's allies. Moments later, the beam fades as unexpectedly as it appeared. Seconds, minutes, hours pass...
***
***
***
An unassuming gentleman with a work briefcase hurries through the deserted streets of the sleeping city, unafraid of ambushes by bandits or the mysterious dark archer. A light, but confident knock is heard at the door. The guest removes a concealing veil and appears before the main characters. He immediately feels a cold, post-mortem breath behind him, and with some difficulty, he makes out the outline of a spectral katana pointed at the back of his head. Before him stands a hunched knight, holding up his tattered trousers with one hand, and a green-eyed maiden, looking dejected and disappointed.
—You're from here, Imperial. So, I'm at the right address.
With a businesslike air, the gentleman removes his gloves, takes a cigarette from his cloak, and lights it.
—Good thing you managed to send a signal. I would have had to search all over the south for you.
A faint wisp of smoke rises into the warm air.
—I was told that you are led by a confident, tall guard, but I don't see him here, hmm? I understand. You can call me Mr. Problemsolvdt, RSV. Haven't you heard of the abbreviation? That means we're doing a good job. You can just call me Kiven. Well, what's wrong? Tell me.
Title
Kiven Problemsolvdt

Origin: Margel. The artifact can be chosen at will, but in this case, it will be necessary to describe that it was issued by the emperor for certain merits.
Profession: Guide. The character can ignore an event every five squares, detect traps, ambushes, etc., +3 to endurance. Knowledge of a language (?)
Skills: Scout. Camouflage [1000]
Belief: Sect of Harmony. The player can create an additional character with the same belief.
Artifact: Bottomless briefcase.
Characteristics:
Strength: 10
Endurance: 13
Perception: 10
Agility: 14
Luck: 10
Spirit: 10
Intelligence: 10
Speed: 10
Faith: 10
Beauty: 10
Charisma: 10
Inventory:
Head: Sunglasses 😎
Shoulders: Magic cloak
Hands: Business gloves
Body: Unassuming coat (southern version)
Feet: Magnificent (?) desert boots
Accessory 1: Sun ring
Accessory 2: RSV ring
Other 1: Earth talisman
Other 2: Smoke bomb
Other 3: Sound bomb
Miscellaneous: Map of Calcite (?), cigars, briefcase, textbook on Calcite (if the language is not given with the profession), canned food for the road, money
—I see. —taking a final drag, Mr. Problemsolvdt puts out his cigarette and throws it into a cart passing by on the street.
He rummages in his pockets and pulls out a crumpled paper scroll with an imperial seal and
hands it to the mercenaries. —Well done, at least you got the eye. Otherwise, not so well. I was instructed to convey that, of the current tasks, yours is one of the easiest, and as it said... ah yes, —he snaps his fingers, —"...the level of incompetence, combined with low social activity and observation skills, given the resources allocated to the mission..." In short, you understand.
—But don't get ahead of yourselves. Breathe in, breathe out. This concerns you, spectral one. You'll dissolve now. —taking off his glasses, Problemsolvdt waved his hand through the ethereal shell of the samurai. —Since neither intellect nor strength worked, let's try cunning. That's what I was sent for. Just keep in mind, I solve problems, I don't create new ones. You will continue to command yourselves, as before. This is your last chance from the imperial highness to mess up, otherwise, go straight there, to the bottom. —he waved his hand towards the north sea.
—According to my intelligence, you have a tracking task here, let's solve it. Do you have a list of money and equipment? Let's see. Not enough. And what about this? Bones are sticking out of your pants. —he addresses Klin. —Well, we'll fix it.
Slowly placing his briefcase on the table, Kiven clicks two locks and opens the lid. First, he takes out a pile of unknown sealed documents, then some tools and work supplies, and then... an unknown girl.
Title
Yulizia

Origin: Margel. The artifact can be chosen at will, but in this case, it will be necessary to describe that it was issued by the emperor for certain merits.
Profession: Blacksmith. Strength +5, endurance +3. Item repair.
Skills: Polearms.
Belief: Sect of Harmony. The player can create an additional character with the same belief.
Artifact: Magic lamp
Characteristics:
Strength: 15
Endurance: 18
Perception: 10
Agility: 10
Luck: 10
Spirit: 10
Intelligence: 10
Speed: 10
Faith: 10
Beauty: 10
Charisma: 15
Inventory:
Weapon: Spear
Head:
Shoulders: Magic cloak
Hands: Blacksmith gloves
Body: Clothes
Feet: Magnificent (?) desert boots
Accessory 1: Sun ring
Accessory 2: Earrings
Other 1: Flawless emerald
Other 2: Flawless topaz
Other 3: Faceted amethyst x2
Miscellaneous: Magic lamp, blacksmith tools, comb, encrypted RSV journal, diary, money
—...no way! —the first words of the stranger are the end of a phrase directed somewhere. After looking around in surprise for a moment, she catches Kiven's eye:
—W-where did you bring me?
—And this is Yulizushka, you can just call her "Yu".
—No!
—RSV intern.
—They promised me a promotion!
—She's completely unremarkable, you won't even notice her presence. Consider her deaf and mute.
—I can hear everything!
—We are only interested in her talents and the family artifact inherited from her great-grandfather. Ah, he was a worthy RSV member...
—Yes, much better than you... —now the girl notices the melted death knight, then the spectral samurai.
—A! *****, it's a ghost! Take me back!
—All in good time. We'll all go back there. —the intern tries to climb back into the briefcase, but the scout grabs her by the shoulder and turns her to face the main characters. —We need to fix this knight. We need to question everyone again, familiarize ourselves with the case, and report to me in a brief, oral form.
—I won't touch that freak, he's all rotten! There's only one normal one left here!
—Then we'll throw you in the desert and find another intern. What number will that be... the thirty-second, I think.
—What desert?... —the girl looks out the window and gasps in fright. —I'm done for...
—Oh, and you'll brief the clients about the briefcase and the lamp. —Mr. Problemsolvdt continues calmly, lighting another cigarette. —Come on, let's get to it. Time is of the essence.
(possibly Ples will fix the mistakes if I forgot something)