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the cyclops has 3K polygons, and the dwarf hero currently used by my Chaos faction has 19K polygons; I understand this is very close to the limit.
It's strange that the model that caused my mod to crash on huge and incredibly large maps only has 10K polygons. Now I'm scared; I need to test it on a huge map.
Also, in Heroes, I found a model that isn't used – it's rocks with 60K polygons, as well as trees, waterfalls, and a bunch of other models that I'm too lazy to extract.