| Type | Effect | Cost |
| Weapon | Additional 15% damage as air / water / fire / earth | 50 |
| Weapon | Additional 30% damage as air / water / fire / earth | 150 |
| Weapon | Additional 45% damage as air / water / fire / earth | 250 |
| Weapon | Additional 90% damage as air / water / fire / earth | 550 |
| Shield | Affinity +10% (air/water/fire/earth/cosmos) | 40 |
| Shield | Affinity +20% (air/water/fire/earth/cosmos) | 100 |
| Shield | Affinity +30% (air/water/fire/earth/cosmos) | 200 |
| Shield | Affinity +50% (air/water/fire/earth/cosmos) | 450 |
| Boots | SP +2 | 400 |
| Weapon, shield, armor, other, or accessory | Item is indestructible | 1500 |
| Armor | The character restores 7% health at the start of each of their turns (works only in combat). | 50 |
| Armor | The character restores 14% health at the start of each of their turns (works only in combat). | 150 |
| Armor | The character restores 21% health at the start of each of their turns (works only in combat). | 250 |
| Armor | The character restores 30% health at the start of each of their turns (works only in combat). | 550 |