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Hmm, okay, let me see if I can help, I'll try, but let's start with something specific. Tell me more precisely what you need... like with that horse armor, for example.
Specifically, if I were to request a new horse armor design, it would automatically be a rejection for the Necro-Romans and Cataphracts.
But in principle, if I replace the horse itself with a simple, unarmored one, it would suit any concept, but the question is, what kind of horse? It's a difficult question...
In Mount & Blade and mods for that game, there are models of simple and skeletal horses, as well as models with blankets and models of powerful Chaos steeds. But you can also look in other places.
Or, maybe there's another problem – the knight doesn't know how to be happy (there's no animation at all, and he also has a huge sword; I can't imagine a knight lifting it above his head, so I have no ideas).
In principle, this is what bothers me the most. If there's a beautiful horse, it can be used even without armor, but with my horses, the armor is only needed to cover the joints, and the problem is specifically with the unupgraded units because the rust on the armor is reflected.
Added 33 minutes later
There's also another unit – a fairytale unit, a dream unit, or rather, a hero. I abandoned this idea because I can't implement it at all.
In Heroes 5, there's a problem with these heroes – any item attached with an effect will be visible through it if it goes beyond the hero's model on the adventure map (that's why the Cultist hero, Albrikh, got a special model – on the map, he has a compact, closed helmet, but in battle, the helmet's visor is raised; it's the open visor that sticks out above his head).
So, I wanted to create a flying stone throne on which a Dwarf-Mage hero would sit. This would emphasize that the Dwarf heroes are incredibly far in power and status from ordinary units, but again, there are questions – how will he move? Quickly? Will the throne float high in a vortex of magic? And what about the flag?
But I don't want to go back to this concept because I've already spent a lot of effort painting the bear. It was too complicated