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Okay, I'll redo it to 130 now.
So, does IDL in Heroes 5 act as a kind of link between animations?
P.S. I just remember modding Attila: Total War, there was a special animation for linking animations, it filled in the gaps/transitions between animations, and it served as a way to smoothly blend one into the other, etc. It was called "missing anim," and it consisted of the simplest movements (as far as I remember), almost a basic skeleton pose.
And here, it seems that IDL has that role...
P.P.S. And what other animations can have 2 instances? STIR and Attack? Hmm, maybe making the current IDL the second STIR and removing the arm movement for the new IDL would work.
I think the idea of a new IDL and a second STIR is good, but if it's too much work, don't do it, or do it later, and I'll work on the voice acting for the existing animations in the meantime (tomorrow).
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Ah yes, and also, if the IDL is turned into a STIR, will it be a problem that it's twice as long?
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And how can a unicorn be smaller than a yeti and occupy 4 squares????? And the yeti only one?
But if a unit stands compactly, it can fit normally on one square, for example, the Orcish Warchief - he's so big that all the peasants stab him in the groin with pitchforks, but mechanically they are the same size.
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Okay, I'm going to sleep