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RTF is a global modification that replaces all towns in the game.

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#4343
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Pavlinho
fktifzobr@mail.ru
Okay, I'll redo it to 130 now.

So, does IDL in Heroes 5 act as a kind of link between animations?

P.S. I just remember modding Attila: Total War, there was a special animation for linking animations, it filled in the gaps/transitions between animations, and it served as a way to smoothly blend one into the other, etc. It was called "missing anim," and it consisted of the simplest movements (as far as I remember), almost a basic skeleton pose.

And here, it seems that IDL has that role...

P.P.S. And what other animations can have 2 instances? STIR and Attack? Hmm, maybe making the current IDL the second STIR and removing the arm movement for the new IDL would work.
To be honest, I don't create animations, only effects for them, so I don't analyze how things work. I only started thinking about transitions today. In general, units just sway from side to side, so it's not that noticeable, but here the fist rotates.

I think the idea of a new IDL and a second STIR is good, but if it's too much work, don't do it, or do it later, and I'll work on the voice acting for the existing animations in the meantime (tomorrow).

Added after 50 seconds
Pavlinho

Ah yes, and also, if the IDL is turned into a STIR, will it be a problem that it's twice as long?
No, that's fine, I think it will work well.

Added after 4 minutes
Pavlinho

And how can a unicorn be smaller than a yeti and occupy 4 squares????? And the yeti only one?
I think its tail takes up a lot of space, and overall, when it stabs with its horn and kicks with its hooves, it uses all the available space.

But if a unit stands compactly, it can fit normally on one square, for example, the Orcish Warchief - he's so big that all the peasants stab him in the groin with pitchforks, but mechanically they are the same size.

Added after 30 seconds
Okay, I'm going to sleep
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Мод RTF

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