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RTF is a global modification that replaces all towns in the game.

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#4338
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Pavlinho

fktifzobr@mail.ru is to blame )) I'm scolding you, but I noticed that in my 3D Max, the feet slightly slip ))) haha, I'm such an idiot - I checked it 100 times and still didn't notice.
lol, I'm not offended, I remember how people struggled with the animations from the seventh game, it's just that "move" is pure sliding in place, and there was no way to fix it in the game itself.

Added 4 minutes later
Pavlinho
Hmm... there's a problem with the IDL... not knowing exactly how the engine links animations, I don't know how to fix this idiotic paw movement...

Yes, sliding is when the body moves and the paw, which is on the ground, moves with it, as if it's not the ground but ice... you need to fine-tune the number you mentioned for MOVE... because if you look closely at the video, even the front paws slide, unless I'm hallucinating... and I checked, I only have a slight slide in 3D Max for the rear paws...

Then I'll re-export it again, increase it... I just don't know what percentage to set... maybe 130% of the small yeti, what do you think? P.S. I'll also fix it now for the rear paws so they don't "ride".
I think we can leave the idle animation as it is for now, but if it's really annoying, we can remove the paw movement and turn this animation into stir01.

I'll write about the size now.

Added 7 minutes later
Yes, 130 is a good size.

P.S. In the map editor, you can increase the size of some objects up to 200%, but only for decorations on the map. This is a decorative object with a yeti model and animation, I wasn't sure until I saw it
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