I can't say anything about other creatures, but there probably are some. For example, the cyclops moves its head from left to right, which means there should be a silly head-bobbing animation, but I don't know, I haven't paid attention.
So, for example, a unit puts its paw down, and this paw slides forward? Is that what you mean by "slipping"?
Well, I don't know how to fix it other than by re-exporting the animations.
Well, only the animations.
Yes, slipping is when the body moves and the paw that is on the ground moves with it, as if it's not the ground but ice... You need to fine-tune the number you mentioned for the MOVE setting. Because if you look closely at the video, even the front paws are slipping, if I'm not mistaken... and I checked, I only have a slight slip in 3ds Max for the rear paws...
Then I'll re-export it again, increase it... I just don't know what percentage to set. Maybe 130% of the small yeti, what do you think? P.S. I'll also fix it for the rear paws now, so they don't "slide."