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RTF is a global modification that replaces all towns in the game.

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#4334
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Pavlinho
fktifzobr@mail.ru
The movement needs to be sped up!!! There are some glitches!!! But increase the speed very carefully....

P.S. Now, the normal Yeti will load – I noticed in some TRANSITION between animations, there's an idiotic movement of the right hand, and I still don't understand where it comes from.... it's as if there's a transition between some animations.... or the end/beginning of some animation is played at a random time between other movements...

Added 1 minute ago

Well, since I don't know much about transitions in Heroes 5... overall, I think it turned out great....

Added 2 minutes ago
fktifzobr@mail.ru
Well, the "glitch" is more like a "scan," if the move itself is made without any glitches, then everything will be fine.

I probably wouldn't agree with that – I don't have any glitches in 3D Max... and if I change the distance that the Yeti covers in one step, then we'll see glitches, as if it's walking on ice..... so I was adjusting the distance there

Added 1 minute ago
P.S. Ah, wait, didn't we want the Yeti to move 4 squares????
The awkward paw movement appeared unexpectedly – it's a transition from various animations to the middle of the idle animation (when the Yeti moves its paw), meaning that in more than half of the cases, this movement is absent because the transition occurs at other moments when the paw is on the ground.

The glitch is minimal; I only noticed it in the second battle because I was looking closely. I think we can leave it as is.

Well, we wanted it to move 4 squares, but 1 square is also good)
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