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I fixed it; there's a bug in the game where, when you extract a model, the texture shifts -1 along the Y-axis. I'm not an expert in this, so I mirrored the texture vertically (an old, reliable method). It's now flipped, but it displays correctly.
Strangely, based on the files you sent, the skeleton seems to be ported correctly for you, but it doesn't work for me. I ported the model without a skeleton, but it fits your skeleton properly.