![]() Elisia. Affinity (Fire) +10% ![]() Upper Lunaria +0.7 to Spirit per week. ![]() Marcellus +35 rem per week. ![]() Noir No need to eat regularly. ![]() North +10% to Affinity (Water) ![]() Shiho +0.7 to Faith per week. | ![]() Vallen. Earnings +5% ![]() Luensia +0.7 to a random attribute per week. ![]() Minjin +0.7 to Spirit per week. ![]() Kumari Immunity to poison. ![]() Subin +0.7 to Beauty per week. | ![]() Villia +5% to Defense. ![]() Lauria +5% to Damage (on top) ![]() Minua +0.7 to Strength per week ![]() Scryme Tribes +0.7 to Endurance per week. ![]() Helm +0.7 to Speed per week. | ![]() Cridear +42 exp. per week. ![]() Margel +1 to Action Points. ![]() Lower Lunaria +0.7 to Agility per week. ![]() Renn +0.7 to Perception per week. ![]() Sheria +0.7 to Luck per week. |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() | ![]() | ![]() | ![]() | ![]() |
![]() |
Kingdom of Margel: -25% to the cost of goods and services in Margel.
North: +20% to Health, Affinity (Water) +20%
Scryme Tribes: +0.3 to experience gained (on top).
Kingdom of Luensia: the character can work two jobs.
Republic of Minjin: the character receives double salary at work.
Subin: +1 to Beauty per week.
Lauria: -20% damage to self.
Vallen: +30% to earnings.
Villia: the character's equipment (not inventory) weighs nothing and cannot be stolen.
Shiho: +5% to evasion and accuracy.
Republic of Renn: +1% to accuracy and evasion per ally (limit: 10%).
Helm: +5 to Speed.
Upper Lunaria: SM +30%
Lower Lunaria: SM +30%
Noir: food is twice as effective.
Sheria: +1 to Luck per week.
Minua: +1 to Strength per week.
Marcellus: -10% to the cost of goods and services, +15% to earnings.
Kumari Isles: +5 to Strength.
Cridear: +20 exp. every day.









































