Hello. I have encountered a problem when replacing Bone Dragons for Necropolis. More specifically, the bone and ghost ones (the Spectral ones changed as needed).
I replaced Necro T7 with the previous T6 (i.e., now Heralds instead of Dragons, and I put another unit in the Heralds' place). However, after saving the changes and launching the game, their "Skeletons" and "Geometries" disappeared. And if I understood correctly, the file they referenced (Skeleton and Geometry of the Heralds) was also erased. No such problems were observed with other changed units! In general, I hope experts can explain what is wrong.![]()
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*I think this might be because the names of the pre-DLC creatures are very long. They had an issue with embedding. If anything, I change units through the Map Editor (I don't know how correct this method is, but for now it's the most convenient for me).
here is how the Banshee is recorded
Banshee
1
and here is how the Wight is recorded
Wight
0
0
0
0
0
0
true
true
0
0
0
0
0
5
false
L_NORMAL
DM_DONT_CARE
false
M_GENERIC
AM_ALPHA_TEST
true
false
false
false
0
0
0
0
0
0
true
true
0
0
0
0
0
5
false
L_NORMAL
DM_DONT_CARE
false
M_GENERIC
AM_ALPHA_TEST
true
false
false
false
Global
true
B080C7E8-4B44-4157-996B-FEC6BBEC3EF6
172502D9-17FD-4615-81C0-9FCC2180A1BD
Global
3.18326
2.73856
4.99828
0.169839
0.0762311
1.37565
1.64591
-0.111639
3.73294
0
0
0
0
AI
0
0
0
0.143901
1.40137
0.825303
0.825303
1.30628
795E7565-56B9-4792-9882-1DF8F5E97DA8
2
1
1
StickShape
BodyShape
1
in the Banshee files, links to materials, skeletons and geometry are written, while in the Wight, it's not links to files, but the direct content of the files; the Map Editor cannot copy and paste that