Savings: 800 rem Experience: 50 HP: 200 Diseases: None Injuries: None Curses: None Traits: None | Origin: Calcite +5 to endurance, resistance to negative effects twice as strong as usual. Belief: Teuta The character gains a trait that grants them additional items when searching containers and looting. Profession: Guide (Calcite) The character can ignore an event every five tiles, detect traps, ambushes and the like, +3 to endurance. Skills: Scout Attributes Strength 10 Endurance 18 Perception 10 (22) Agility 10 Luck 10 Spirit 10 Intellect 10 (22) Speed 10 Faith 20 Beauty 10 Charisma 10 Parameters Attack: 100 Health: 100 Accuracy: +10% (22%) Evasion: 10% Crit chance: 10% Will: 10 Spell points: 3 Spell power: 220 Experience: +20% Initiative: 10 SP: 2 Virtue: 100 Action points: 2 Affinity Fire: 0% | Equipment Weapon 1: Staff of Seasons ![]() Allows control over the weather. Weapon 2: Excellent Card Damage: 30% Accuracy: 70% 5% chance to kill the enemy, +20 to will checks for this effect. Crit: +2 additional attacks. Head: Body: Armor of Naer ![]() Physical damage to the character is reduced to 10%. Physical damage received by the character cannot go below 10%. Indestructible. Male only. Shoulders: Enchanted Cloak If all party members wear such a cloak, the group does not lose a day during a sandstorm. Hands: Feet: Magnificent Desert Boots Protect from death in quicksand. You can choose which item to "lose" (items of the same type disappear together). Accessory 1: Mysterious Glasses ![]() +12 to intellect. +12 to perception. Accessory 2: Sun-Protection Ring During travel, clear weather does not force you to spend twice as much provisions. Other 1: Talisman of Earth Nullifies the first attack applied to the character. Triggers once. Other 2: Smoke Bomb Allows avoiding an encounter with bandits. 1 use. Other 3: Sound Bomb Scares away monsters. 1 use. Bag with other equipment: |


