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Mod requests (orders).

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#766
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fktifzobr@mail.ru
Well, as I wrote, the unit stats are located in GameMecanics/Creatures... there, the characteristic files are sorted by faction folders, one file per unit. Honestly, I don't see the point in listing the contents of these files line by line; first come the numerical characteristics - attack, defense, health... it ends with danger and experience, then the price, and at the very bottom are the abilities (there are no ranged attacks, spells, or flight; you need to specify these in the first numerical block by assigning casts and projectiles to units, and there is a separate line for flight).

By visuals, I meant animations. Units can have cast, attack, and ability animations. For example, a druid has all these animations, but a gremlin does not have a cast animation, and when casting, it will stand in a T-pose. There was also a funny bug in the WGE mod - a gremlin with a stun ability would play the repair animation every time it stunned; you also need to keep an eye on that.
Thank you.

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