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Hello, could you please provide more details about changing abilities and appearance?
Well, as I wrote, the unit characteristics are located in GameMecanics/Creatures... there, in the folders for each faction, are files containing the characteristics, one file per unit. Honestly, I don't see the point in listing the contents of these files line by line. First, there are numerical characteristics - attack, defense, health... it ends with danger and experience, then the price, and at the very bottom are the abilities (there are no shooting, spellcasting, or flying abilities; you need to specify these in the first numerical block by giving units spells and projectiles, and there is a separate line for flying).
By visuals, I meant animations. Units can have casting, shooting, and ability animations. For example, a druid has all these animations, but a gremlin does not have a casting animation, and when casting, it will stand in a T-pose. There was also a funny bug in the WGE mod - a gremlin with a stunning ability would play the repair animation every time it stunned. You also need to keep an eye on that.