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How do I remove a Faction (specifically, the Stronghold) from the available options entirely?

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fktifzobr@mail.ru

folder \MapObjects\_(AdvMapSharedGroup)\Towns - the any.xdb file contains the paths to the towns; remove the unnecessary ones.

It seems like everything worked. You can still select the Orcs in the menu, but if you try to enter, the game crashes. And in Random maps, it's already generating decent maps of 8x, without Orcs. So, I'll believe that everything was successful!

So! A funny thing was discovered.
If you follow the instructions above, everything said earlier is correct. However, the AI sometimes still chooses the Orcs as a Random faction (players don't encounter them). And in the case of the AI, this player simply disappears from the lobby at the very beginning of the game. But the most surprising thing happened when we went to the location of their town to see what happened there. There wasn't even a town there! In the place of the town, there was only an empty, passable area!
When the question arose about how to remove the Orcs, I definitely didn't think about such a "Literal" result! 🤣
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Conclusion: We continue the topic of removing a Faction. I'm interested in whether it can be done more efficiently. Of course, such a funny random element adds a bit of intrigue to the map, as some towns may simply not appear! And there will be nothing in their place. However, I still want to do everything properly. Because if I decide to reduce even more factions later (even if temporarily).
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*But as a cool mechanic, this change was well received. "The chance that a town simply won't appear!"