Also Yashchur: But let's have a game with many different types of attacks and defenses, so it's completely impossible to guess who did what at night, who was hit, and who wasn't!
I really like the idea of role-based health; it's the next level of natural defenses, and it would be interesting to try. And two types of attack are cool, but maybe more would be overkill.
🏹🎪+⛓️♿=💕