How do the different types of attacks differ? Is it just to create a bunch of different types of defenses and add even more randomness to the game?
In 108, for example, there were characters with immunity to physical attacks, but they could be killed with mental attacks, or vice versa.
Here, it's something similar, but more complex diverse.
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).