Skip to content

RTF is a global modification that replaces all towns in the game.

User Avatar
#4307
Auto-translated
I am, of course, shocked by the export to the game. I thought I did everything based on the example of the Gloomfang... Aha, now I see, remember that translating to Maya reduced the animation length? So, now I see that the length remained... and I probably didn't export the frames correctly... It seems that I need to check every little thing 10 times...

Added 27 minutes later
Ron54
The demon with the yeti's head and textures was in the "Wintrial" model.
How nice it is when there is a picture that you can click on, enlarge, and examine in detail what is depicted on it!!!! ))

Added 49 minutes later
I just had an idea... I need to set the same settings in Maya as in 3ds Max... in particular, the FPS system, NTSC 30, and not film 24, then, I have inches, and in Maya, centimeters (by default) - so that I don't have to switch every time when exporting... I think this should work... Oh, and also the axis setting... in 3ds Max, I think I have Z-up, and in Maya, Y-up, that is, the Y-axis points upwards... and probably I won't have to flip the model every time, as in the tutorial... in general, I will try to change it and check... then I will write.