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☀️ Arselia and Akonia

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#5452
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Savings:
784

Experience:
852

HP:
200

Diseases:
None

Injuries:
None

Curses:
None

Traits:
+3 to Luck, +5 to Faith, and +5 to Fortune. 

Blessing of Shiris
+5 to Fortune. 
Until 07/28/975
Origin: Calcite
+5 to Stamina, resistance to negative effects is twice as strong as usual. 

Belief: Shiris
The first action in combat always has a critical effect, when moving to a new location, there is a 1% chance to discover something useful or interesting, bonuses when playing gambling games, +3 to Fortune. 

Profession: Guide (Calcite)
The character can ignore an event every five tiles, detect traps, ambushes, and so on, +3 to Stamina.

Skills: Calcite Fencing
- Scorpion Sting
+10% to hit if the character's second hand is free.
Additional attack.
- Snake Agility
+10% to dodge if the character's second hand is free.
Additional attack.

Characteristics
Strength 10
Stamina 22
Perception 15
Agility 15
Fortune 18
Spirit 10 (15)
Intelligence 10
Speed 10
Faith 15
Beauty 10
Charisma 10

Parameters
Attack: 100
Health: 220
Hit: +15% (25%)
Dodge: 15% (30%)
Critical Chance: 18%
Will: 10 (15)
Spell Points: 3
Magic Power: 100
Experience: +20%
Initiative: 10
Luck: 5
Virtue: 150
Action Points: 2
Defense: 10%

Affinity
Fire: 10%
Equipment
Weapon 1: Superior Talwar
Damage: 65%
Hit: 65%
Critical: deals 30% of the enemy's maximum health, bypassing armor.

Weapon 2: Superior Dagger
Damage: 30%
Hit: 70%
5% chance to kill the enemy, +20 to Will checks for this effect. 
Critical: +2 additional attacks.

Head: Ann's Turban
+5 to Spirit

Body: Desert Armor
+10% to Defense
Affinity (Fire) +10%
+5% to Dodge in the desert. 
+5 to Will checks in the desert. 

Shoulders: 

Hands: 

Feet: Magnificent Desert Boots
Protects against death in quicksand.
You can choose which item to "lose" (items of the same type disappear together).

Accessory 1: Sun Protection Ring
During travel, clear weather does not force you to spend twice as much provisions. 

Accessory 2: Snake Ring
Removes negative effects on yourself or an ally on an adjacent tile.
Removes diseases on yourself or an ally on an adjacent tile.
Has 10 uses, then its power fades. 

Other 1: Smoke Bomb
Allows you to avoid meeting bandits. 1 use.

Other 2: Sound Bomb
Scare away monsters. 1 use.

Other 3: Light Talisman
When the character's health drops to zero, the talisman is consumed. After that, health is fully restored.

Bag with other equipment:

Provisions for 1 day
0
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария