Savings: 784 Experience: 852 HP: 200 Diseases: None Injuries: None Curses: None Traits: +3 to Luck, +5 to Faith, and +5 to Fortune. Blessing of Shiris +5 to Fortune. Until 07/28/975 | Origin: Calcite +5 to Stamina, resistance to negative effects is twice as strong as usual. Belief: Shiris The first action in combat always has a critical effect, when moving to a new location, there is a 1% chance to discover something useful or interesting, bonuses when playing gambling games, +3 to Fortune. Profession: Guide (Calcite) The character can ignore an event every five tiles, detect traps, ambushes, and so on, +3 to Stamina. Skills: Calcite Fencing - Scorpion Sting +10% to hit if the character's second hand is free. Additional attack. - Snake Agility +10% to dodge if the character's second hand is free. Additional attack. Characteristics Strength 10 Stamina 22 Perception 15 Agility 15 Fortune 18 Spirit 10 (15) Intelligence 10 Speed 10 Faith 15 Beauty 10 Charisma 10 Parameters Attack: 100 Health: 220 Hit: +15% (25%) Dodge: 15% (30%) Critical Chance: 18% Will: 10 (15) Spell Points: 3 Magic Power: 100 Experience: +20% Initiative: 10 Luck: 5 Virtue: 150 Action Points: 2 Defense: 10% Affinity Fire: 10% | Equipment Weapon 1: Superior Talwar Damage: 65% Hit: 65% Critical: deals 30% of the enemy's maximum health, bypassing armor. Weapon 2: Superior Dagger Damage: 30% Hit: 70% 5% chance to kill the enemy, +20 to Will checks for this effect. Critical: +2 additional attacks. Head: Ann's Turban +5 to Spirit Body: Desert Armor +10% to Defense Affinity (Fire) +10% +5% to Dodge in the desert. +5 to Will checks in the desert. Shoulders: Hands: Feet: Magnificent Desert Boots Protects against death in quicksand. You can choose which item to "lose" (items of the same type disappear together). Accessory 1: Sun Protection Ring During travel, clear weather does not force you to spend twice as much provisions. Accessory 2: Snake Ring Removes negative effects on yourself or an ally on an adjacent tile. Removes diseases on yourself or an ally on an adjacent tile. Has 10 uses, then its power fades. Other 1: Smoke Bomb Allows you to avoid meeting bandits. 1 use. Other 2: Sound Bomb Scare away monsters. 1 use. Other 3: Light Talisman When the character's health drops to zero, the talisman is consumed. After that, health is fully restored. Bag with other equipment: Provisions for 1 day 0 |