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I will try to explain in more detail why I consider this formula unacceptable. Okay, from this, one can indirectly conclude that at least moving a Tomb is allowed, and moving it does not fall under "all other 'tomb-related' tricks." The same applies to resurrecting a Tomb, and that's a plus. But, according to this formula, the following are prohibited: - raising a Tomb without a "gap"; - leaving a Tomb on the ground; - transferring a Tomb from one army to another; - transferring a Tomb to a ship; - transferring a Tomb from a ship; - equipping artifacts on a corpse; - removing artifacts from a corpse; - entering into battle with a Tomb in the army; - visiting various "wells" while having two or more Tombs in the army; ...shall I continue?
Better continue the list I started of explicit prohibitions that must be included in the rules for Heroes off-line Tournaments. And everything that does not fit into that list (and all your enumerations above :) I suggest including in the item: EVERYTHING ELSE IS ALLOWED. With the right to discuss in the future any tricks that they want to prohibit. But if a trick starts to be discussed in the current Tournament and they decide to prohibit it, then the changes to the rules should still only take effect from the next Tournament. Otherwise, we already have a long "list" of rules on the title page with the existing list of prohibitions. If we start listing in detail everything that is prohibited and allowed, it will be easier not to play in Tournaments so as not to study and figure out for several days the current rules on a dozen pages.Undergrounder;126223
Therefore, I cannot seriously consider the wording "everything else".
But I can :) If there is a small list of explicit prohibitions, and everything else is allowed :) And no one is forbidden to study exclusive features, especially since no one hides them, and no one forbids trying to trick leaders and looking at their saves after the Tournament. And I also think that Luchik is wrong to believe that allowing a full set of features with Tombs will reduce the game to just a cycle around a Tomb from which you can get a Super Tomb. I personally have not seen this in any game. The game will be strongly tied to the use of tomb-related technologies, but for their successful use, you will need to manage additional units and living Heroes.