Savings: 1700 rem Experience: 2515 HP: 500 Diseases: None Injuries: None Curses: None Traits: The character knows the Calcitus language. | Origin: Margel An artifact can be chosen at your discretion, but in that case you will have to describe that it was granted by the emperor for certain merits (for long and effective service in the city guard). Conviction: Patronage of Terron +25% to affinity (earth), +50% to health. Profession: Soldier Skills: Combat Training - The character can "step over" allies. - The character can swap places with an ally on an adjacent tile. - The character can move diagonally (costs 1.5 SP) - The character is trained in horseback riding. - Sprint: the character doubles their SP until the end of the turn, but cannot perform other actions this turn. Cooldown: 2 turns. - Roll: the character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. - Wait: the character can lower their initiative before the start of their turn to a desired value. Leadership - Characters under the character's command may gain an extra turn; the chance depends on the commander's charisma. Imperial Fencing - The character can parry enemy attacks in melee combat. The chance equals the character's accuracy*2 WITHOUT accounting for weapon accuracy. - A successful dodge or parry allows the character to make a counterattack. - In one-on-one combat, the character gains +20% to accuracy and dodge, and their attack is doubled. Unique Abilities - Dismemberment (passive): the character's melee attacks deal an additional 100% damage equal to the enemy's maximum health. After healing, a character struck down by Viktor receives not one injury, but five. - Decapitation. If it hits, it kills the character with no possibility of healing. Cooldown: 1 turn. - Mentorship In exchange for 1 AP, a character under Viktor's guidance gains 80 units of experience. For each use of mentorship, Viktor himself also gains 40 units of experience. - Training In exchange for 1 AP, a character training with Viktor gains +0.5 to strength, +0.5 to endurance, +0.5 to dexterity, or +0.5 to speed at random. For each use of training, Viktor himself also gains +0.25 to the same attribute. Path of Kalentia Attributes Strength 50 Endurance 52 Perception 15 (20) Dexterity 25 (30) Luck 0 Spirit 10 Intellect 13 Speed 25 Faith 0 Beauty 19 Charisma 16 Parameters Attack: 500 Health: 520 (780) Accuracy: +15% (25%) Dodge: 25% (30%) Crit chance: 0% Will: 10 (HP: 30) Spell points: 3 Spell power: 130 Experience: +26% Initiative: 25 SP: 5 (7) Virtue: 0 Action points: 3 Affinity Earth: 25% | Equipment Weapon 1: Justice Damage: 66% Accuracy: 66% Damage from prisoners, bandits, etc. is twice as low. Will checks of prisoners, bandits, etc. are twice as low. Accuracy and dodge of prisoners, bandits, etc. -10%. Enchanted by Orros Sunderstrke: cannot be destroyed. Enchanted by Nirah: cannot be lost. Crit: restores the character's health and removes negative effects. Weapon 2: Dagger of Silence Damage: 30% Accuracy: 70% Attacks from stealth deal lethal damage; the character does not lose the stealth effect. Crit: extra turn if the enemy was killed. Head: - Body: garb of silence +5 to dexterity, +5 to perception. Shoulders: cloak of silence The character is invisible to the enemy. Stealth check: character's dexterity*2 vs. enemy's perception. The character can spend a turn to restore the stealth status. Hands: gloves of silence. +5% to accuracy. Footwear: Splendid Desert Boots Protect from death in quicksand. You can choose which item to "lose" (items of the same type disappear together). Accessory 1: amulet of silence +20 to protective will checks. Accessory 2: comfortable belt An additional "other" slot. Other 1: Flawless Topaz Other 2: Flawless Emerald Other 3: Flawless Amethyst x3 Other 4: Throwing Knife x30 Damage: 40% Accuracy: 60% Causes a bleeding effect. Crit: damage is doubled. Slot: other. Range: 8 Inventory Captain's identification of the Margel guard. The character is vested with high authority (does not work, kept as a memento). Map of Calcitus boots of silence SP +2, outside of combat the character does not attract attention if they have no eye contact with a potential enemy. Magic cloak If all party members wear such a cloak, the group does not lose a day during a sandstorm. Sunscreen ring During travel, clear weather does not force spending twice as much provisions. Calcitus language textbook Requires 6 AP to study (3 with a historian). |