—Well, perhaps there are no leads yet, but at least there are no problems. Accept my gratitude, keeper of knowledge, I hope we can continue to rely on you.
Klin thought for a moment, then added:
—Today we visited the arena, where we were given a list of creatures we might encounter there, and in these lands in general. I've already read about Lamias, but what about the others? Do the imperial chronicles contain a detailed description of what each of these creatures is capable of?
Hyena
Bite
Damage: 30
Two attacks, bleeding.
Crit: ignores Will, additional attack.
Health: 80
Accuracy: 60%
Evasion: 35%
Critical Chance: 10%
Will: 10
Initiative: 15
SP: 8
Affinity
Fire -50%
Blackspinner
Bite
Damage: 50
Poison x5
Crit: ignores Will.
Cocoon
Stun + immobilization for 2 turns, +15 to Will saves.
Crit: additional turn debuff.
Health: 250
Accuracy: 65%
Evasion: 25%
Critical Chance: 10%
Will: 10
Initiative: 10
SP: 5
Affinity
Fire -50%
Barsikonda
Bite
Damage: 100
Poison, bleeding, stun, immobilization, blindness, burn.
Crit: ignores Will.
Health: 300
Accuracy: 65%
Evasion: 35%
Critical Chance: 25%
Will: 10
Initiative: 10
SP: 5
Giant Scorpion
Pinch
Stun + immobilization until a Will save is passed, Will save +10, Accuracy +20%.
Crit: destroys 2 items in inventory.
Sting
Damage: 500 with armor penetration, poison.
Crit: double damage.
Health: 1000
Accuracy: 65%
Evasion: 20%
Critical Chance: 10%
Will: 20
Initiative: 10
SP: 6
Affinity
Fire -50%
Arena Lamia
Entropy
Removes all effects from the target.
Crit: prevents the target from receiving positive effects for three turns.
Range: entire map.
Charm
Subjugates the selected target to her will.
Crit: ignores Will.
Range: 8
Five random elemental spells
Health: 500
Evasion: 40%
Critical Chance: 20%
Will: 35
Initiative: 25
Mana: 250
SP: 5
HP: 10
Affinity
Fire, water, earth, air, dark, light +75%