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“Heroes of Might and Magic V: Tribes of the East”

#847
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You can check it out here: http://www.heroes.ag.ru/heroes5/add-on-2/Blood_Rage/
All creature bonuses are described in detail.
In my opinion, Cyclops are equally valuable. Blood Cyclops deal less damage, but they are safer, with a much lower chance of hitting their own units. They also reduce luck, so they are often counterattacked unsuccessfully. And the Free Cyclops swing their clubs so hard that it's amazing. They can easily eliminate an entire stack of your army with a "good" attack and a counterattack. But they are stronger, plus the large range can also be used against the enemy (in general, this is rare, but once I used Cyclops to send 4 small enemy squads to Urgash:cool:). And they destroy walls!

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