Kenshiro goes to check out the goods, as he is the only one left with money.

They were selling the following items:
Sea Warrior's Saber
Damage: 50%
Accuracy: 55%
Bonus attack if the character is fighting at sea and has the Sailor profession.
Critical: double damage.
80 durability.
Papayka
Sea headgear.
Water affinity +10%
Water affinity at sea +20%
Water affinity if the character has the Sailor profession +20%.
10 durability.
Sea Pistol
Damage: 100 (independent of attack)
Accuracy: 40%
Critical: damage is doubled.
Reload: 1 turn.
If the character has the Sailor profession and the battle takes place at sea, the damage is increased by 100, the accuracy by 25%, and the range by 2.
Slot: other or weapon.
Range: 6
150 durability.
Bandages
[5/5]
Removes bleeding.
150 durability.
Special Ice
[8/8]
Removes burns.
100 durability.
Boluidin
[12/12]
Removes headache, stomachache, chest pain.
120 durability.
Antiphon
[10/10]
Removes cough.
100 durability.
Usspokoin
[1/1]
Helps with depression, fear, horror, rage, convulsions.
80 durability.
Okhladin
[3/3]
Removes fever.
100 durability.
Alcohol
[5/5]
Prevents infection.
50 durability.
Rampart
[9/9]
Removes diarrhea and vomiting.
100 durability.
Medication
Required for use by a doctor.
200 durability.
Canned Food
Non-perishable food that will last for one day.
5 durability.
Hypnotic Bell
Outside of battle, it imposes a certain idea on the character.
Success depends on the character's charisma and the will of its target.
Requires action points to use.
300 durability.
Mermaid
[1/1]
Removes penalties for being at sea without the Sailor profession.
100 durability.