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The Quest for Truth

#114
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I played through it completely three times (both versions). Thank you to the author for the excellent work, almost perfect (there are no perfect things in nature), campaign. As a fan of Necropolis, I really enjoyed it. The voice acting and the story itself were great. In short, regarding builds: Lucretia and Markel – Darkness-Summoning-Offense-Logistics-Defense; Sandro – Offense instead of Logistics with Readiness (I really like this perk). Regarding missions: in the 1st mission, it is critically important to get the education with the puzzle as early as possible to collect spells; in the 2nd mission, at the beginning – complete Darkness with Pain, also the puzzle and something from combat (or better, both) – Combat Frenzy and Resilience (skeletons are our everything, especially with vampirism). We will develop Markel through Sandro's mentorship. In the 3rd mission, the castles are taken in 3-4 weeks (if you have the Logistics skill), then farm vampires and level up the heroes to level 29, and then mentorship with Revelation. In the 4th mission, both heroes have Pillaging, a full set of undead, rest, and farm vampires. In the final mission (use artifacts for the bosses) and we win. Among the few drawbacks: I don't see the point in making the mages and orcs quarrel; in the next mission, this only creates problems, and in my opinion, there are no classic Warlords (to speed up leveling). Otherwise, I am looking forward to new maps (a campaign about the war between mages and necromancers), and if it's not difficult, an additional mission with Saahir as a separate scenario.