Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
- How about we buy you a watch? You have a free accessory slot. - Well... I wouldn't refuse. What's our budget? - Not a very big one. And if I need new gear... - I understand, I understand," sighed Gillon, "I don't mind the cheapest ones, although the more expensive options look more interesting. Or maybe we should get some interior decorations? - We live in a rented apartment. Which we might have to leave at any moment. But I'll think about it, it's a good idea.
— Alright, alright," greeted the workshop owner, "Orros Sanderstrike will enhance any of your equipment!"
Type
Effect
Cost
Weapon
Additional 15% damage in the form of air / water / fire / earth
50
Weapon
Additional 30% damage in the form of air / water / fire / earth
150
Weapon
Additional 45% damage in the form of air / water / fire / earth
250
Weapon
Additional 90% damage in the form of air / water / fire / earth
550
Shield
Affinity +10% (air/water/fire/earth/cosmos)
40
Shield
Affinity +20% (air/water/fire/earth/cosmos)
100
Shield
Affinity +30% (air/water/fire/earth/cosmos)
200
Shield
Affinity +50% (air/water/fire/earth/cosmos)
450
Boots
SP +2
400
Weapon, shield, or armor
Item does not break
1500
Armor
Character recovers 7% health at the beginning of each of their turns (only works in combat).
50
Armor
Character recovers 14% health at the beginning of each of their turns (only works in combat).
150
Armor
Character recovers 21% health at the beginning of each of their turns (only works in combat).
250
Armor
Character recovers 30% health at the beginning of each of their turns (only works in combat).