A civilization with aspirations of greatness inevitably raises questions when the main attractions of its largest city are shops. Perhaps the advice given by the waitress was shaped by the narrow paradigm of her own existence, but it probably wouldn't hurt to take a quick look at the standard of living the local populace has to endure. So Miko headed to the "Ornament" (if no one has been there yet).
![]() Elizia. Affinity (fire) +10% ![]() Upper Lunaria +0.1 to spirit every day. ![]() Marcellus +5 rems every day. ![]() Noir No need to eat regularly. ![]() North +10% to affinity (water) ![]() Shiho +0.1 to faith every day. | ![]() Vallen. Earnings +5% ![]() Luencia +0.1 to a random attribute every day. ![]() Minjin +0.1 to spirit every day. ![]() Kumari Immunity to poison. ![]() Subin +0.1 to beauty every day. | ![]() Villia +5% to defense. ![]() Lauria +5% to damage (on top) ![]() Minuah +0.1 to strength every day. ![]() Skryme Tribes +0.1 to endurance every day. ![]() Helm +0.1 to speed every day. | ![]() Cridear +6 exp. points every day. ![]() Margel +1 to action points. ![]() Lower Lunaria +0.1 to dexterity every day. ![]() Renn +0.1 to perception every day. ![]() Sheria +0.1 to luck every day. |




















