Example:
But if everyone constantly bothers everyone else and offers to play, it will soon get annoying.
But this way, you wake up on a weekend, go to the relevant topic, and immediately see who wants to play and at what time, you contact them, and you play.
You are right, I give up, but what to do with a situation when, for example, the player you are interested in doesn't write anything (it's a bummer), but you really want to play with him, so at least you contacted him and asked, but you are also right about the annoyance: :cool: :cool: :cool: :confused: :confused: :confused:
Added 3 hours 18 minutes ago
Formula for calculating points (demo version) in case of victory.
1. Formula for calculating if the opponent's rating (rank) is higher
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S=(10+2*log(Pигр-Pсоп)-(N1-1)/3+N2/3)/ (N1) *5
2. Formula for calculating if the opponent's rating (rank) is lower
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S=(10-2*log(Pсоп-Pигр)-(N1-1)/3+N2/3)/ (N1) *5
In case of defeat, I think I will award 10 points :smile34:
(for activity, and as an incentive)
Decoding the letters:
S - points for victory
Pигр - player's rating (yours) in the table
Pсоп - opponent's rating in the table
N1 - number of victories over this opponent
N2 - number of defeats against this opponent
I'll explain the terms and everything:
10 + we start with 10 points, then everything will be multiplied by 10, so for the first game, 100 points will be awarded for a victory, multiplied by 10 to get rid of decimals in other terms.
-2*log(Pигр-Pсоп) - this is a bonus (negative) if you play with a player with a lower rating, then fewer points will be awarded for the victory than if the opponent is lower, the more the opponent is lower, the greater this expression will be.
+2*log(Pсоп-Pигр) - this is a bonus if you play with a player with a higher rating than you, so the higher the opponent, the more points will be added.
-(N1-1)/3 - the more victories you have over the opponent, the less points will be added with the next victory, "-1" so that the first victory is not taken into account.
+N2/3 - the more defeats, the more points for victory.
/ (N1) - sixth root - to increase the trend of decreasing points for the next victory (to the sixth power so that it is not too strong)
This term needs to be thought about, whether it is needed.
It is clear that with N1=20, the points can smoothly go into negative values :smile48: )))
Therefore, I think I will set a limit on victories over one opponent to 20
Or we need to think about it some more.
Of course, if the range is normal, then 20 will not come so quickly, but if it does (for most), then this number can be reset or introduce an additional coefficient (we'll see).
TELL ME what you don't like