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☀️ Arselia and Akonia

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#205
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Savings:
3507 rem

Experience:
376

SP:
430

Diseases:
None

Injuries:
None

Curses:
None.

Special Features:
+1 to AP.
+2 to SP.
+80% to health.  
+50% to initiative.
+20% to experience. 
+100 to SM.

+5% discount on goods and services in Margel (does not stack).
+2 hours for moving around the city (Margel). 

50 exp. points every day (static).

+25% to the reward amount for completed quests.

+50% to darkness affinity

The character can restore health to an ally and remove negative effects three times per battle.




Medal for seventh place at the tournament named after Sonata Reim (year 975).
+50% to health.
Does not take up a slot.
Origin: Luencia
All characteristics +1
Belief: Church of Anuzish
Patronage of Terron+: +25% to affinity (earth), +50% to health.
All incoming damage -35%
Profession: Soldier
Cost of learning combat skills -20%
Doctor
If medical supplies are available, the doctor can bring fallen characters back to life in battle.
Skills: Cosmos

Insight
The character can determine the traits, aura, and beliefs of those around them. 
Comet Fall
The character's attacks inflict concussion + immobilization and deal +150% cosmos damage; cosmic spells deal double damage. 
Omniscience
Opponents cannot dodge attacks against them, block them, or parry them. 
 
One-Handed Weapon
Two Weapons
The character gains the ability to use two weapons simultaneously. 
Lightning Speed
Additional attack for the primary weapon. 
Lightning Speed II
Additional attack for the secondary weapon. 
Onslaught
An attack on an enemy in melee combat or an enemy's attack on the character in melee combat increases the character's SP by 3 for one turn. 
Piercing Strikes
The chance of critical damage doubles. 

Combat Training
- Sprint
The character doubles their SP until the end of the turn, but cannot perform other actions that turn. Cooldown: 2 turns.
- Nimbleness A
The character can "step over" allies. 
- Nimbleness B
The character can swap places with an ally on an adjacent tile.
- Nimbleness C
The character can move diagonally (costs 1.5 SP)
- Roll
The character gains immunity to targeted actions until the start of the next turn. Cooldown: 3 turns. 
- Biding Time
The character can reduce their initiative before the start of their turn to the desired value.

Characteristics
Strength: 35.4
Endurance: 50.8
Perception: 33
Agility: 22.4
Luck: 20 (27)
Spirit: 39.8 (46)
Intellect: 27 (34)
Speed: 18
Faith: 20.5 (27)
Beauty: 18.5
Charisma: 18 (35)

Parameters
Attack: 350
Health: 500 (1400)
Accuracy: +33% (35%)
Evasion: 22% 
Crit Chance: 20% (54%)
Will: 39 (46)
Spell Points: 11
Magic Power: 270 (340)
Experience: +54% (204)
Initiative: 18 (24)
SP: 3 (6)
Virtue: 200 (270)
Action Points: 4 (9)
Defense: 0%

Affinity
Earth: 25%
Water: 0%
+50% to darkness affinity
Equipment
Weapon 1: Starfall

Damage: 100%
Accuracy: 80%
Does not break.
+2 to attack range
Two additional attacks.
Crit: damage increases 2 times.
Enchanted by Orros: Attacks take away 10% of the opponent's maximum health. 

Weapon 2: Mechanical (Imperial) sword
Damage: 90%
Accuracy: 70%
+2 bleeding effects, will throw twice as strong.
Crit: damage increases 2 times.

Head: 

Body:

Ladnarud's Equipment Ars Magna
+7 to charisma. 
+7 to intellect.
+7 to faith. 
+7 to spirit.
+7 to luck.
Men only.
Enchanted by Orros with Thunderstrike: Rune of Indestructibility
The item does not break

Shoulders: 

Hands: Leather gloves
+2% to accuracy.

Footwear: Traveler's boots
+1 to SP

Accessory 1:

Ice Rose
Accessory
Men
Immunity to fire.
Immunity to water.
Attacks deal +100% water damage from SM.
At the start of the turn, the character's health is restored and negative effects are removed from them.
+5 to charisma.

Accessory 2: 

Does not break.
+5 to charisma.
Rune of the Patriarch: neutralizes the miasma of Nefria. 
Rune of Carneol: +100% to experience gained (stacks with intellect).

Other 1: Together forever (paired portraits) 
+1 protection from negative effects every 5 turns.

Other 2: Medical supplies x5

Other 3: Green omamori
For health and fighting diseases (protects the character from one disease/injury).

Bag with other equipment: 

Asuguh Diary
First entry
Second entry
Third entry
Fourth entry
Fifth entry
Sixth entry
Seventh entry
Eighth entry
Ninth entry
Tenth entry

Clothing overlay "Turquoise" 

Magic resistance +75% (does not stack with affinity)

Antitoxin x2

Elixir of Life
Brings a fallen character back to life in battle and does not require doctor skills.
[1/1]

Tenebrian Lukum
10/12
Restores 25 health points.
Slot: other

Collar of the Mysterious
1% chance to kill an opponent with any attack, bypassing will. 

Glasses of Truth (other)
With these glasses, the wearer can learn another character's attitude toward them in exchange for 1 AP.


Scarf of Prosperity
+2 "other" slots. 
Accessory.
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