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Origin:Buruaka (+3 to Strength, +4 to Endurance, +3 to Agility) Profession: Acrobat (Agility +4, Perception +4) Conviction:Patronage of Moen — Winter (+25% to affinity (water), immunity to injuries and protection from lethal situations (e.g., traps) and effects (e.g., assassin skills)) Skill: Shooting Sleight of Hand [1200]: Extra shot Remaining experience: 90
Weapon 1: crossbow Weapon 2: N/A Head: original metal ornament Body: lighthearted outfit that doesn't restrict movement Shoulders: black cloak with red lining Hands: leather gloves Footwear: Shoes of Day and Night (during daytime: +100 to attack, during nighttime: +10% to evasion, +10% to accuracy, +10% to critical chance) Accessory 1: fashionable earrings Accessory 2: comfortable belt that holds clothes well Other 1: crossbow bolts Other 2: common emerald Other 3: common amethyst Bag with other gear: a scattering of common and small precious stones (as many as the GM deems fit), spare bolts, a knife, lockpicks, money, a lighthearted dress, tall leather boots (for swampy terrain, not what you're thinking), sturdy rope.
Origin:Luencia (all characteristics +1) Profession: Soldier (combat skill learning cost -20%) Conviction:Patronage of Terron — Spring (+25 to defense, +50% to health) Skill: One-Handed Weapon Two Weapons [800]: The character gains the ability to use two weapons simultaneously. Swiftness [640]: Extra attack for the main weapon. Remaining experience: 60
Weapon 1: sword Weapon 2: sword Head: cloak hood Body: light armor Shoulders: brown cloak Hands: gauntlets Footwear: plate boots Accessory 1: skirt over armor — unclear why, but looks cool Accessory 2: belt Other 1: small diamond Other 2: small emerald Other 3: small amethyst Bag with other gear: food supplies for two, everyday clothes, camping gear for two.