Weapon 1: Superior Crossbow
Damage: 60%
Accuracy: 60%
Range: 15
The character's attacks ignore 50% of the enemy's defense.
Crit: +2 bleeding effects, willpower roll twice as strong.
Weapon 2: -
Head: Beata's Metal Headdress
+1 to charisma.
Body: Fashionable Clothing
+5% to evasion.
+1 to charisma
Shoulders: Black Cloak with Red Lining
+1 to charisma.
Hands: Leather Gloves
+2% to accuracy
Footwear: High Leather Boots
+30 resistance to slow
Accessory 1: Fashionable Earrings
+1 to beauty.
Accessory 2: Comfortable Belt
+1 to endurance.
Other 1: Lockpicks (7)
Other 2: Regular Emerald x3
Restores 60% health.
Other 3: Quiver of Superior Bolts (Type B)
20/20
Applies a stunning effect for 1 turn.
Bag of Other Equipment: frivolous dress (+1 to beauty),
Cooling Herb
[3/3]
Removes fever.
Asugukh Diary
First Entry
Margel's Secret Locations
Women's Perfume
Increases beauty and charisma by 10% for one day.
[5/5]
30 rem.
Regular Amethyst x3
Removes all negative effects from the character.
Strong rope.
Quiver of Bolts
20/20
Crossbow
Damage: 40%
Accuracy: 55%
The character's attacks ignore 30% of the enemy's defense.
Crit: +2 bleeding effects, willpower roll twice as strong.
Firing Range: 10
Knife
Damage: 15%
Accuracy: 85%
Crit: armor ignore, stunning, willpower roll twice as strong.
Frivolous Outfit
+1 to beauty.
Tangule x5
Quiver of Bolts [20/20]
Aiko
Weapon 1: Broadsword with Ornate Guard
Damage: 38%
Accuracy: 57%
The character's attacks cause bleeding.
+2 bleeding effects, willpower roll twice as strong.
Weapon 2: Broadsword with Ornate Guard
Damage: 38%
Accuracy: 57%
The character's attacks cause bleeding.
+2 bleeding effects, willpower roll twice as strong.
Head: Crown of King Sidjmort

+12 to charisma.
+12 to spirit.
Body: Scarlet Dress with Jacket and Bow
+1 to beauty
Shoulders: Scarlet Cloak with Fur
+1 to charisma
Hands: Bracelets
+1 to spirit
Footwear: "Enigma" Shoes
Beauty +50%
Charisma +50%
Luck +10
Accessory 1: Anti-Magic Ring
Prevents the use of spells on the territory of Margel.
Cannot be removed without the involvement of the magic bureau.
Accessory 2: Jade Amulet
Allows you to determine a character's conviction during a dialogue in exchange for 1 AP.
Slot: accessory
Other 1: Flawless Ruby
Character's damage +120% until the end of the battle.
Other 2: Flawless Sapphire
Restores all HP and doubles it until the end of the battle.
Other 3: Elixir of Life x1
Returns a character fallen in battle to life and does not require doctor skills.
[1/1]
Locked Suitcase
To access the character's inventory, you must first pick the lock.
Working tools for setting stones, a hat, various odds and ends (change of clothes, handkerchief with initials, writing instruments, etc.).
Earrings with Red Crystals
Beauty +1
Affinity (fire) +5%
Cute Red Boots
SP +1
Affinity (fire) +10%
Eye Drops x2
[10/10]
Removes the blindness effect and increases resistance to it by 50%.
Slot: other
Antitoxin x2
[5/5]
Removes the poison effect and increases resistance to it by 50%.
Slot: other
Warming Ointment x2
[5/5]
Removes the immobilization/slow effect and increases resistance to them by 50%.
Slot: other
Tonic x2
[1/1]
Removes the stunning effect and increases resistance to it by 50%.
Slot: other
Flawless Emerald
Asugukh Diary
First Entry
Second Entry
Third Entry
Silk
Can be given to a master to have them craft something from it.
Azure Tea
Increases spirit by 0.7, does not count towards the limit, can be used once per week.
10 uses.
Elegant Wallet on a Sturdy Dwarf Chain
+7 to perception rolls against money theft.
Garrett
Weapon 1: Crossbow
Damage: 40%
Accuracy: 55%
The character's attacks ignore 30% of the enemy's defense.
Crit: +2 bleeding effects, willpower roll twice as strong.
Firing Range: 10
Weapon 2: Harold's Combat Knife
Damage: 30%
Accuracy: 70%
Crit: +2 bleeding effects, willpower roll twice as strong.
Deals an additional 10% damage from the enemy's maximum health.
Head:
Fragment
Protection from deadly situations (e.g. traps) and effects (e.g. assassin skills).
The character survives a lethal attack with 1 health point.
-3 to spirit.
Only suitable for Garrett.
Body: Clothing
+5% to evasion.
Shoulders: Cloak
+2% to evasion.
Hands: Leather Gloves
+2% to accuracy.
Footwear: Traveler's Boots
+1 to SP.
Accessory 1: Garrett's Signet Ring
+20% to affinity (darkness)
Accessory 2:
Other 1: Sylphide's Quiver

Damage from arrows and bolts is converted to air.
Affinity (air) +100%.
Other 2: Cut Emerald x2
Restores 90% health.
Other 3: Vial of Poison
Applies a poison effect to the weapon for one battle.
[2/2]
Bag of Other Equipment:
Harold's Skull
Regular Amethyst x3
Removes all negative effects from the character.
Quiver of Superior Bolts (Type B)
20/20
Applies an immobilization effect for 1 turn.
Merel
Weapon 1: Valis

Damage: 100 [cosmos]
Accuracy: 75%
Ignoring damage-reducing effects.
Destroys shields, armor, and weapons on contact.
Inability to restore lost health after receiving wounds from this weapon.
Indestructible.
Crit: destroys the enemy.
Weapon 2: Void
Type: one-handed sword
Damage: 100% (of SM), deals cosmos damage.
Accuracy: 70%
Head: Beret
+1 to charisma.
Body: Quasar
Type: armor
Defense: 30%
Affinity (fire, water, earth, air): +30%
Shoulders: Firmament (cloak)
Absorbs incoming spells with a 75% chance.
Hands: Leather Gloves
+2% to accuracy.
Footwear: Traveler's Boots
+1 to SP.
Accessory 1: Amethyst Pendant
+2 to spirit.
Accessory 2: Anti-Magic Ring
Prevents the use of spells on the territory of Margel.
Cannot be removed without the involvement of the magic bureau.
Slot: Accessory
Other 1: Elixir of Life x1
Returns a character fallen in battle to life and does not require doctor skills.
Other 2: Cut Emerald x2
Restores 90% health.
Other 3: Flawless Emerald
Restores 100% health and doubles the character's maximum health until the end of the battle.
Bag of Other Equipment:
Scholar's Robe (astrologer-mage-occultist)
+1 to intelligence, +1 to spirit, +1 to perception.
Regular Emerald x3
Restores 60% health.
Small Bag of Silver
Astrological instruments, tools for conducting rituals, a locked book.
Star Chart
Can spend AP to find out which world the selected character is from.
Scholar's Glasses
+1 to intelligence
Lockpick
Senate of the Empire, Part VII — Buraka
Fruit Pit
Vortex
Weapon 1: Lunarian Bow
Damage: 60%
Accuracy: 60%
Range: 15
Crit: double damage
Weapon 2:
Head:
Body: Delicate White Dress
+1 to beauty
Shoulders: Brown Cloak
Defense +5%
Hands: Woven Gloves with Embroidery
+3% to accuracy
Footwear: Elegant Boots
+1 to SP
Accessory 1: Anti-Magic Ring
Prevents the use of spells on the territory of Margel.
Cannot be removed without the involvement of the magic bureau.
Accessory 2: Royal Ring of Vallen

Reward for completed quests +100% (experience and money).
Slot: accessory.
Other 1: Flawless Emerald
Restores 100% health and doubles the character's maximum health until the end of the battle.
Other 2: Flawless Topaz
SP +3 until the end of the battle, 50% chance to activate an additional turn.
Other 3: Quiver of Arrows
20/20
Bag of Other Equipment:
Women's Perfume
Increases beauty and charisma by 10% for one day.
[5/5]
Canned Food x10
Non-perishable food sufficient for one day.
Flawless Amethyst
Immunity to negative effects for one battle.
Portrait of Rinze

In exchange for AP, increases beauty or faith by 0.5, choosing the lower one.
Asugukh Diary
Ring of Charisma
+1 to charisma
Pendant with Portrait of Rinze
+5 to defensive willpower rolls.
Kilika
Weapon 1: Bow
Damage: 50%
Accuracy: 50%
Crit: guaranteed hit
Firing Range: 10
Weapon 2: ---
Head: ---
Body: Clothing
+5% to evasion.
Shoulders: ---
Hands: Leather Gloves
+2% to accuracy.
Footwear: Traveler's Boots
+1 to SP.
Accessory 1: ---
---
Accessory 2: ---
---
Other 1: Quiver of Arrows
[20/20]
Other 2: Flawless Emerald
Restores 100% health and doubles the character's maximum health until the end of the battle.
Other 3: Flawless Topaz
Bag of Other Equipment: Flawless Sapphire
Restores all HP and doubles it until the end of the battle.
Kalina
Weapon 1: Imperial Blade
Damage: 60%
Accuracy: 60%
Crit: Damage is increased by 2 times.
Weapon 2: -
Head: -
Body: Clothing
+5% to evasion.
Shoulders: -
Hands: -
Footwear: Traveler's Boots
+1 to SP.
Accessory 1: -
Accessory 2: -
Other 1: Vial of Vitality
15/20
Other 2: Pack of Cigarettes
[10/10]
Grants +5 to initiative until the end of the battle.
Other 3: Medical Supplies x8
Required for use by a doctor.
Bag of Other Equipment: -