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☀️ Arselia and Akonia

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Akonia's Deck
Akonia's Deck consists of various curses that can burden both newborns and adult living beings. If desired, a player character may receive one randomly selected curse. Getting rid of it will not be easy.

I. Curse of Honor.
・The character cannot participate in (or ignore) dishonorable acts.
・The rate at which the character gains experience is twice as high.

II. Curse of Blood.
・Being in the sun causes the character to turn into ash.
・Fire damage received is five times higher.
・Water effects and damage paralyze the character.
・Immunity to all forms of mind influence.
・As long as the character's head is not damaged, they can always restore their body regardless of how terrible its condition may be.
・Damage dealt by the character is converted into their health. One tenth of this value is permanently retained (works only in combat and only on enemies).

III. Curse of Wrath.
・In combat, the character is not under player control and can only perform destructive actions.
・The character performs three times more attacks.

IV. Curse of the Legion.
・The player receives 1-5 (determined randomly) randomly generated characters under their command.

V. Curse of Passion.
・The character can use the seduction action directly in combat.
・The character always fails social and magical checks.

VI. Curse of Hopelessness.
・The character's attacks deal lethal damage (will check).
・At the start of the game, the character is given a timer — how much time they have left to live if the curse is not dispelled.

VII. Curse of the Wellspring.
・Upon receiving this card, one of the following occurs:
- No equipment or money at start.
- +5000 rems.
- +1 random artifact.
- Cost of characteristics is twice as high.
- No starting experience.

VIII. Curse of Obsession.
・The character lives with a certain idée fixe. The Mage Guild creates it after reading the quenta.

IX. Curse of the Moon.
・In night battles, there is a 25% chance for the character to turn into a werewolf. In this state, their MP, damage, and health are tripled, they gain +20% accuracy, and attack everyone indiscriminately.

X. Curse of Laziness.
・Upon receiving this card, one of the following occurs:
- Amnesia (cannot write a biography).
- 20% chance to skip a turn in combat.

XI. Curse of Ferocity.
・Strength, endurance, and perception are twice as effective as usual.
・Cannot engage in peaceful activities.

XII. Curse of Captivity.
・The character starts the game as someone's slave.
OR
・The character starts the game with a slave under their command.

XIII. Curse of Arrogance.
・Character gender is fixed (male).
・Strength and intelligence are twice as effective as usual.
・The character feels romantic attraction only toward characters of the same gender as themselves.

XIV. Curse of Abomination.
・Character beauty is always zero.
・Character charisma is always zero.
・Shops refuse to serve the character.

XV. Curse of Contemplation.
・One card of choice.
OR
・Zero effect.