Guys, an idea.
A setting is being developed for roughly 20 roles: say, 12 townsfolk, 5 mafia players, 3 neutrals beneficial. But sign-ups are for, say, 11-12 players, and only, say, 7 townsfolk, 3 mafia, and 1-2 neutral beneficial roles are dealt out. At the same time, players don't know which roles were dealt and which weren't; they only know the player distribution, but not the team composition (mafia players of course know their own, but don't know the town and the maniac). Of course, based on night actions and post-factum from corpses, you can roughly figure out who's in the game, but at first it's completely unclear.
In this scenario, the setting initially needs several blockers, guards, doctors, etc., to reduce the likelihood of a situation where the town is left without proactive night actions and ends up, like, sitting around like idiots with only investigative roles. The thing is, I don't know what's more interesting—choosing one town blocker out of three available to enter the game, or randomizing it so that the game might end up with either all three blockers or none at all. Of course, these won't be clones; roles of the same type will differ in abilities, passives, ultimates, newspaper descriptions, etc.
What do I see now? A game that's 95% "blind". Wacky newspapers, clones of night action roles, nothing shows up... "Foot-and-mouth disease and a cop in the same bed"—what the...??? How are you supposed to definitively determine the role of the killed?
And after all that, various Majorsons first hang you "for suspicious inactivity," and then when it turns out they hanged a townie—they hand out "epic fail"s and "failing grades".
As a townie, I will never execute "at random," "based on old-school logic" (unless that very old-school logic is supported by at least some reliable facts), or just "for info."
And now they're also suggesting not knowing which roles are even present in the game???
Well, I guess it's "time to retire"...
Если где-то чего-то убудет, то в другом месте добавится.
(Закон сохранения).