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#746
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2 **Pavlinho**
Side view. We just need to adjust the depth (camera angle).
The animation is mirrored, so there's no need for it on the other side.
Also, in Heroes 5, the unit moves while walking, rather than just stepping in place. This needs to be fixed before rendering.
Don't forget to include the unit's rotation (when it turns to attack someone behind it).
I haven't launched the game in a while, so I don't remember if units in Heroes 3 cast shadows. I checked, and they do. We need to render the animation against a background that remains invisible but still preserves the shadow and alpha channel for it.

That's all for now.