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Actually, I think I agree with you. There are two points here. For me, it's a bit difficult to imagine the walking/running process in my head, and a gorilla has four legs, not two... that is, the front paw rises, the body moves forward, when the front paw goes down, the back paw starts to rise, and then the legs on the other side, taking into account the body's weight from left to right, depending on the raised paw... and when I more or less figured out the order of the leg movements, there were still some other points, and I realized that during one cycle of all the paw movements, the unit covers a small distance... the second point is that I couldn't find a good picture - a storyboard... well, the normally drawn stages that I wrote about... the ones I downloaded aren't the best pictures for me, where not everything is clear...
Then I added some small details to the animation, and I see that the unit walks heavily, I think there is a feeling of a bulky body, so I thought, let it be like that... slow and heavy... I was remembering who else is slow in the 5th game... well, I don't know, gargoyles fly, but you'll get tired of waiting for them to arrive... zombies seem to limp... titans, I think, walk, they don't run... dragon knights...
Well, I might try to make a running animation, since there's an opinion that it would be better if the unit ran on the map instead of walking.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1