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RTF is a global modification that replaces all towns in the game.
The video will be available later, but it is reliably known that **the game creates intermediate micro-animations** between existing ones.
They are very short, but the movement is usually fast, so this animation looks like a natural continuation or beginning.
Zakhar and I figured this out when he was working on the "cancel" animation; there was a flaw – the idle animation was slightly shifted to the side, and when the animation changed, the unit was slightly shifted to the side as well – this was not noticeable during active animations, but the jerk was very noticeable during the calm "stir" animation.