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The Quest for Truth

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#69
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I completed it without any modifications or patches from the author.
Regarding the modifications: I used the Wall of Swords only once during the game (against fire elementals – I remember 3 stacks of them appearing – and the summon was applied to the entire team without exception).
The other enhancements, etc., are not as important, except for the Incarnation of Elrath – you were wrong to include it ((the trick is that by the time you get to it, years will have passed, and mountains of your troops will have died )). I fought it with a makeshift army.
Regarding the game: I didn't understand what those two "bums" were doing in the last mission, hanging around in front of the garrison to Elrath (Mirael with one inquisitor and Vantash with random units from the 6th level and dragons)!? I took them out without a second thought and moved on... there were no cutscenes or dialogues. I also didn't understand the number puzzle (screenshot). In the Easter egg, it would be nice to add either a mine or a garrison... the fort on the hill is located at the very end, before the finale, and the troops are a mishmash (they fall under the Dark faction)... I didn't know who to dismiss and who would appear further along the path. So, all the skeleton archers, liches, and zombies were dismissed ((purely random). I was worried about Saahir (I thought he would be used later somehow )).

P.S. In essence, we got a very decent campaign with 6 (six) missions.
The main thing in the game turned out to be not the Darkness (I almost didn't use control – mark, dispel, slow down, and the summon carried me through the whole game – phantoms are everything here).
Thank you for the game!
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