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The Quest for Truth

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#44
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The second one was more difficult. If the Barbarian had played with the Great Horde, I wouldn't have stood a chance (and the cyclops kept throwing 100 goblins, wiping me out). But as it was, he attacked directly.
In the third one, the most challenging enemy was the dwarf guarding the key (Markel fought him using only Summoning). His dragons were impossible to hit with evasion – I defeated him with phantoms, and since the dwarf attacked directly, he often missed. The Knight guarding the second key (on Vengeance) and the main boss didn't cause any problems. I fought everyone in Enlightenment mode. Sandro reached the maximum level in the third game, Markel was level 27, and Lucretia was level 26 (I didn't take the central perk). I tried to level everyone up evenly.
So far, my conclusion is: if you force your opponent to play at their full strength, using their abilities, I would have lost the third mission on Grandmaster difficulty (simply because I wouldn't have had enough units).
It's better to take Banshees instead of Harbingers for the final battle – you'll understand why later.
I started the fourth one, and the question is... what are the creatures from Heroes 6 doing in the garrison? Is it just to make it impossible to pass?
Всегда играю на Г.