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Guide on adding a new model, animation, and creature to HoMMV
throwing a goblin, that's very interesting) first, the ability is played - it's used on the goblin, so the cyclops turns to him, and then the shot - the cyclops turns to the enemy and throws the goblin; the animation is broken so that the cyclops locks onto different units; perhaps this is how the engine's limitation is bypassed.
Ah, that's why it's broken up... I understand... well, in the case of the yeti, it probably won't be useful, as the yeti isn't a ranged attacker.