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Guide on adding a new model, animation, and creature to HoMMV

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Pavlinho
I need your help; I'm creating a text file as a guide, listing which animation follows which, the starting and ending frames, etc., using the Cyclops as an example. I just can't figure out the RANGE animation. What is it, and what does it do? I also can't find the starting point for this animation; the pose in the first frame of the RANGE animation doesn't match any other animation...

Added 16 minutes later
No, I think I found it. RANGE is a smooth continuation of the special ability animation, not the one where the Cyclops eats the goblin, but the second one; I don't remember what the Cyclops does in that one... maybe he throws the goblin?
Throwing the goblin is very interesting. First, the ability animation plays – it's used on the goblin, so the Cyclops turns to face it, and then the throw – the Cyclops turns to face the enemy and throws the goblin. The animation is divided so that the Cyclops locks onto different units; this may be a way to work around an engine limitation
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