Wow! That's cool.
Hannik couldn't manage to port it; he says that even the converted version breaks with VoV (
by the way, in Heroes, you can view the model with animations; it's a long story, watch this Estonian's video
there, I also record animations by pressing the 'C' key; they are saved in the 'capture' folder in the game's folder (the folder will be created automatically).
Added 1 minute ago
P.S. I'm just confused, do I need to insert the zero frame into the animation? In 3ds Max, the animation takes from 0 to, for example, 200 frames, and in Maya, it opens from frame 1 to a compressed 200th frame...