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Guide on adding a new model, animation, and creature to HoMMV

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fktifzobr@mail.ru

Wow! That's cool.

Hannik couldn't manage to port it; he says that even the converted version breaks with VoV (

by the way, in Heroes, you can view the model with animations; it's a long story, watch this Estonian's video
there, I also record animations by pressing the 'C' key; they are saved in the 'capture' folder in the game's folder (the folder will be created automatically).

I'll write now what was distorting the animation, and I'll check it a bit more, in the export settings of the Granny plugin in Maya (the last stage of animation export)... well, I can't guarantee 100%, because I did it by trial and error, but it worked for 3 animations, and most likely it's exactly like that.

Added 1 minute ago
P.S. I'm just confused, do I need to insert the zero frame into the animation? In 3ds Max, the animation takes from 0 to, for example, 200 frames, and in Maya, it opens from frame 1 to a compressed 200th frame...