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Guide on adding a new model, animation, and creature to HoMMV

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#435
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It's an interesting thing, or rather, a strange one; I have the feeling that Maya 2009 is shortening the animation... for example, I have 38 frames in 3D Max, I import it into Maya 9, taking into account the "timeline," and the number of frames becomes 30.40, even a non-integer number...

Added 16 minutes later
Yeah, I just checked, I redid the model/skeleton in the editor - everything is fine... I added a death animation - it's thrashing around wildly... maybe I'll try to rotate the animation somehow, but it might not be related...

Added 15 minutes later
I checked the second one - the idle animation, it's the same... I still think it's an export problem, maybe an incorrect one... mmmm... the global rotation, what I mean is, when I was modding Attila, I also had similar issues, so there was a specific rule for 3D Max - to ensure a good export, the model in 3D Max in the left projection should be facing left... maybe I'll try to mess around with that here, maybe I can rotate the animation somehow... Ugh, it's all so tedious...

Added 41 minutes later
Forget it, I tried different options, it doesn't work... maybe I'm making a mistake somewhere in the tutorial, maybe there's some other nuance, maybe, I don't know what else it could be, but I'm tired of messing around with this export.