Skip to content

Guide on adding a new model, animation, and creature to HoMMV

User Avatar
#410
Auto-translated
vova2112
But aren't helpers needed when exporting to GR2 after the animation is ready, and the bone position values are recorded frame by frame in the animation timeline? You won't know unless you try; I vaguely remember conducting such an experiment (with a simple animation) a long time ago, and it worked. Read post 292
I mean, when I open the basic skeletons of Heroes 5 in 3ds Max, they appear as NOT bones, but as helpers... although they look like bones....

P.S. Regarding your link - it's not easy to understand at first glance. Can you import a model and animation into the game without using Maya?