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And most importantly, how did one of the animations turn out? If I did them all the same way, why did only one work?
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fktifzobr@mail.ru Maybe you could try Vova's files, which he attached here...
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Oh, Vova, I saw about the 100 frames. Here's the thing: in my 3ds Max files, the length is set to match the animation's duration, but after exporting to FBX, it automatically sets it to 100 frames. And here's the question: personally, I don't know if it's necessary to set the length in the file and then use ActorX, or if it does it automatically...
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Regarding the MOV animation – which specific bone? I didn't touch the basic bones from the game at all; I created the animation relative to them... (unless I accidentally clicked on something with the mouse without noticing).