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Guide on adding a new model, animation, and creature to HoMMV

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Yeah, I basically did that, except for resetting the scene and the first point... and regarding the first point – how do you save the T-pose? Is this done in 3ds Max? And what is it for?

Added after 36 seconds
And most importantly, how did one of the animations turn out? If I did them all the same way, why did only one work?

Added after 8 minutes
fktifzobr@mail.ru Maybe you could try Vova's files, which he attached here...

Added after 1 minute
Oh, Vova, I saw about the 100 frames. Here's the thing: in my 3ds Max files, the length is set to match the animation's duration, but after exporting to FBX, it automatically sets it to 100 frames. And here's the question: personally, I don't know if it's necessary to set the length in the file and then use ActorX, or if it does it automatically...

Added after 3 minutes
Regarding the MOV animation – which specific bone? I didn't touch the basic bones from the game at all; I created the animation relative to them... (unless I accidentally clicked on something with the mouse without noticing).